Exploring secondary school students’ attitudes and perceptions towards gamification in online English lessons

This paper presents findings of Perak secondary school students’ attitudes toward s gamification and the perceptions of the perceived psychological impacts of gamification in affecting engagement rate in online English lessons. A total of 79 Perak secondary school students were gathered as the parti...

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主要作者: Ng, Man Yi
格式: Final Year Project / Dissertation / Thesis
出版: 2022
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在線閱讀:http://eprints.utar.edu.my/5083/1/fyp_ED_2022_NMY.pdf
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spelling my-utar-eprints.50832023-04-10T07:31:02Z Exploring secondary school students’ attitudes and perceptions towards gamification in online English lessons Ng, Man Yi L Education (General) LA History of education LB Theory and practice of education This paper presents findings of Perak secondary school students’ attitudes toward s gamification and the perceptions of the perceived psychological impacts of gamification in affecting engagement rate in online English lessons. A total of 79 Perak secondary school students were gathered as the participants. Based on the responses obtained through an online questionnaire, the findings displayed a positive attitude toward lessons amos gamification in online English ng the participants. Gamification is believed to be fun, interesting, full of creative learning content, and sparks the students’ interest. The participants also showed a favourable view of the psychological impacts of gamification. In line with this finding, the participants believed these psychological impacts could positively enhance their engagement rate in online English lessons. Some of the encouraging outcomes include a high response rate and motivation to ask question. Future researchers are suggest collection method such as interviews to obtained to consider a different data depth responses with a detailed explanation. In conclusion, gamification is favoured and highly accepted by Perak secondary school students. Its positive psychological impact s on the students are believed to increase their engagement rate, making it a teaching method worth considering by the educators to produce effective lessons. 2022-01 Final Year Project / Dissertation / Thesis NonPeerReviewed application/pdf http://eprints.utar.edu.my/5083/1/fyp_ED_2022_NMY.pdf Ng, Man Yi (2022) Exploring secondary school students’ attitudes and perceptions towards gamification in online English lessons. Final Year Project, UTAR. http://eprints.utar.edu.my/5083/
institution Universiti Tunku Abdul Rahman
building UTAR Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Tunku Abdul Rahman
content_source UTAR Institutional Repository
url_provider http://eprints.utar.edu.my
topic L Education (General)
LA History of education
LB Theory and practice of education
spellingShingle L Education (General)
LA History of education
LB Theory and practice of education
Ng, Man Yi
Exploring secondary school students’ attitudes and perceptions towards gamification in online English lessons
description This paper presents findings of Perak secondary school students’ attitudes toward s gamification and the perceptions of the perceived psychological impacts of gamification in affecting engagement rate in online English lessons. A total of 79 Perak secondary school students were gathered as the participants. Based on the responses obtained through an online questionnaire, the findings displayed a positive attitude toward lessons amos gamification in online English ng the participants. Gamification is believed to be fun, interesting, full of creative learning content, and sparks the students’ interest. The participants also showed a favourable view of the psychological impacts of gamification. In line with this finding, the participants believed these psychological impacts could positively enhance their engagement rate in online English lessons. Some of the encouraging outcomes include a high response rate and motivation to ask question. Future researchers are suggest collection method such as interviews to obtained to consider a different data depth responses with a detailed explanation. In conclusion, gamification is favoured and highly accepted by Perak secondary school students. Its positive psychological impact s on the students are believed to increase their engagement rate, making it a teaching method worth considering by the educators to produce effective lessons.
format Final Year Project / Dissertation / Thesis
author Ng, Man Yi
author_facet Ng, Man Yi
author_sort Ng, Man Yi
title Exploring secondary school students’ attitudes and perceptions towards gamification in online English lessons
title_short Exploring secondary school students’ attitudes and perceptions towards gamification in online English lessons
title_full Exploring secondary school students’ attitudes and perceptions towards gamification in online English lessons
title_fullStr Exploring secondary school students’ attitudes and perceptions towards gamification in online English lessons
title_full_unstemmed Exploring secondary school students’ attitudes and perceptions towards gamification in online English lessons
title_sort exploring secondary school students’ attitudes and perceptions towards gamification in online english lessons
publishDate 2022
url http://eprints.utar.edu.my/5083/1/fyp_ED_2022_NMY.pdf
http://eprints.utar.edu.my/5083/
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score 13.252575