Students' perceptions towards the use of gamification
The Higher education system has been facing some difficulties to attract the millennial generation in engaging within the classroom setting using the traditional face-to-face learning environment, leading to other problematic issues in the long run. Millennial students often get bored, less motivate...
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主要な著者: | , , , |
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フォーマット: | 論文 |
言語: | English English |
出版事項: |
CA and CC Press AB
2021
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主題: | |
オンライン・アクセス: | http://irep.iium.edu.my/96731/7/96731_Students%27%20perceptions%20towards%20the%20use%20of%20gamification_SCOPUS.pdf http://irep.iium.edu.my/96731/8/96731_Students%27%20perceptions%20towards%20the%20use%20of%20gamification.pdf http://irep.iium.edu.my/96731/ https://ca-c.org/wp-content/uploads/2022/01/↲ CAC_143_045-ok-509-523.pdf |
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http://irep.iium.edu.my/96731/7/96731_Students%27%20perceptions%20towards%20the%20use%20of%20gamification_SCOPUS.pdfhttp://irep.iium.edu.my/96731/8/96731_Students%27%20perceptions%20towards%20the%20use%20of%20gamification.pdf
http://irep.iium.edu.my/96731/
https://ca-c.org/wp-content/uploads/2022/01/↲ CAC_143_045-ok-509-523.pdf