Qiao, S. (2023). Examining the effects of mixed and non-digital gamification on students' learning performance, cognitive engagement and course satisfaction. Blackwell Publishing.
Chicago Style CitationQiao, Shen. Examining the Effects of Mixed and Non-digital Gamification On Students' Learning Performance, Cognitive Engagement and Course Satisfaction. Blackwell Publishing, 2023.
MLA CitationQiao, Shen. Examining the Effects of Mixed and Non-digital Gamification On Students' Learning Performance, Cognitive Engagement and Course Satisfaction. Blackwell Publishing, 2023.
Warning: These citations may not always be 100% accurate.