APA引用形式

Qiao, S. (2023). Examining the effects of mixed and non-digital gamification on students' learning performance, cognitive engagement and course satisfaction. Blackwell Publishing.

シカゴスタイル引用形

Qiao, Shen. Examining the Effects of Mixed and Non-digital Gamification On Students' Learning Performance, Cognitive Engagement and Course Satisfaction. Blackwell Publishing, 2023.

MLA引用形式

Qiao, Shen. Examining the Effects of Mixed and Non-digital Gamification On Students' Learning Performance, Cognitive Engagement and Course Satisfaction. Blackwell Publishing, 2023.

警告: この引用は必ずしも正確ではありません.