Qiao, S. (2023). Examining the effects of mixed and non-digital gamification on students' learning performance, cognitive engagement and course satisfaction. Blackwell Publishing.
シカゴスタイル引用形Qiao, Shen. Examining the Effects of Mixed and Non-digital Gamification On Students' Learning Performance, Cognitive Engagement and Course Satisfaction. Blackwell Publishing, 2023.
MLA引用形式Qiao, Shen. Examining the Effects of Mixed and Non-digital Gamification On Students' Learning Performance, Cognitive Engagement and Course Satisfaction. Blackwell Publishing, 2023.
警告: この引用は必ずしも正確ではありません.