Gamifying Grammar Games (3G) for language learning: Engaging students in learning through GIGvaganza. (Get into Grammar) in ECER programme
Gamifying in language learning is not something new in English language teaching. Teachers have put much efforts in ensuring fun learning is created to motivate students in learning. Learning thus does not end in the classroom but it has to be done outside class hours as well. In engaging the studen...
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フォーマット: | Conference or Workshop Item |
言語: | English |
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Universiti Malaysia Pahang
2019
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オンライン・アクセス: | http://umpir.ump.edu.my/id/eprint/27586/1/148.1%20Gamifying%20Grammar%20Games%20%283G%29%20for%20language%20learning.pdf http://umpir.ump.edu.my/id/eprint/27586/ |
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