Impact of online instructional game features on students' perceived motivational support and cognitive investment
The purpose of this research is to study the relationship among Digital Game-Based Learning (DGBL) features on students' perceived motivational support and cognitive investment. The research used a multiple regression for data analysis across a sample of 200 students in to a public higher learn...
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主要な著者: | , , , , , |
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フォーマット: | 図書の章 |
言語: | English |
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IGI Global
2018
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オンライン・アクセス: | https://eprints.ums.edu.my/id/eprint/20107/1/Impact%20of%20online%20instructional%20game%20features%20on%20students.pdf https://eprints.ums.edu.my/id/eprint/20107/ https://doi.org/10.4018/978-1-5225-0746-8.ch018 |
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