Gamification in classroom: ESL students’ perception of learning English vocabulary through online game

Technology and students are inseparable. The application of technology in academia helps students broaden their knowledge and perspectives and improve academic performance. In English language learning, technology is used as a digital tool to boost students’ motivation to learn English vocabulary. A...

詳細記述

保存先:
書誌詳細
主要な著者: Queencie Dohny, Megawati Soekarno
フォーマット: Proceedings
言語:English
English
出版事項: Pusat e-pembelajaran, UMS 2022
主題:
オンライン・アクセス:https://eprints.ums.edu.my/id/eprint/41285/1/ABSTRACT.pdf
https://eprints.ums.edu.my/id/eprint/41285/2/FULL%20TEXT.pdf
https://eprints.ums.edu.my/id/eprint/41285/
https://oer.ums.edu.my/handle/oer_source_files/2441
タグ: タグ追加
タグなし, このレコードへの初めてのタグを付けませんか!