Gamification in classroom: ESL students’ perception of learning English vocabulary through online game
Technology and students are inseparable. The application of technology in academia helps students broaden their knowledge and perspectives and improve academic performance. In English language learning, technology is used as a digital tool to boost students’ motivation to learn English vocabulary. A...
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フォーマット: | Proceedings |
言語: | English English |
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Pusat e-pembelajaran, UMS
2022
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オンライン・アクセス: | https://eprints.ums.edu.my/id/eprint/41285/1/ABSTRACT.pdf https://eprints.ums.edu.my/id/eprint/41285/2/FULL%20TEXT.pdf https://eprints.ums.edu.my/id/eprint/41285/ https://oer.ums.edu.my/handle/oer_source_files/2441 |
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