Gamification in a Blended Learning Environment: The Mojo of ClassDojo

Although ClassDojo can be directly used, this chapter reports how it was applied to a course through gamified modules. The modules were designed using the core drives in Octalysis model. There are 8 core drives in the model, but the study only applied four core drives: Epic meaning and calling, Deve...

詳細記述

保存先:
書誌詳細
主要な著者: Chuah, Kee Man, Fitri Suraya, Mohamad
その他の著者: Donnie, Adams
フォーマット: 図書の章
言語:English
出版事項: Penerbit Universiti Pendidikan Sultan Idris 2021
主題:
オンライン・アクセス:http://ir.unimas.my/id/eprint/33623/1/bookchapter_kmchuah.pdf
http://ir.unimas.my/id/eprint/33623/
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