Gamification in Learning : Students’ Motivation and Cognitive Engagement in Learning Business Using Quizizz
Gamification has received extensive research attention within the context of language and scientific courses, involving the integration of game-based features into non-gaming scenarios to enhance user experience and engagement with technology. However, contradictory findings have emerged in student...
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主要な著者: | Zainun Amirah, Zainudin, Norehan, Zulkiply |
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フォーマット: | 論文 |
言語: | English |
出版事項: |
AJUE
2023
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主題: | |
オンライン・アクセス: | http://ir.unimas.my/id/eprint/43536/6/Gamification.pdf http://ir.unimas.my/id/eprint/43536/ https://myjms.mohe.gov.my/index.php/AJUE/article/view/24928 https://doi.org/10.24191/ajue.v19i4.24928 |
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