Gamification of Kahoot! Boosts Students’ Motivation in ESL Classroom
This paper analyzed the effectiveness of using Students Response System namely Kahoot! to activate students’ motivation and engagement in learning English as a Second Language (ESL) at a college. A survey method was used in this study with the purpose to find out and investigate the students’ perspe...
محفوظ في:
المؤلفون الرئيسيون: | , |
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مؤلفون آخرون: | |
التنسيق: | Book Section |
اللغة: | English |
منشور في: |
School of Social Sciences, USM
2017
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الموضوعات: | |
الوصول للمادة أونلاين: | http://eprints.usm.my/41186/1/ART_102.pdf http://eprints.usm.my/41186/ http://www.sspis.usm.my |
الوسوم: |
إضافة وسم
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الملخص: | This paper analyzed the effectiveness of using Students Response System namely Kahoot! to activate students’ motivation and engagement in learning English as a Second Language (ESL) at a college. A survey method was used in this study with the purpose to find out and investigate the students’ perspective on using Kahoot! in English class. The sample consisted 30 college students who are
undergoing diploma level of study. Questionnaire were distributed to the students and informal interview
was done to find out what their perceptions of using this approach in English as a Second Language (ESL) class. The findings indicated that Kahoot! was effective to boost students’ motivation and engagement in the English as a Second Language (ESL) classroom. |
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