Modeling a mobile gamification model to increase student engagement: an analysis using analytic hierarchy process
Points, Badges and Leader board most of the favourite gamification mechanics has been chosen by many researchers. The purpose of leader board is to view the top scores of players and it can be viewable by all the players. The bottom place in the scoreboard affected motivation in negative way. Some o...
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主要な著者: | , , , |
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フォーマット: | 論文 |
言語: | English |
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American Scientific Publishers
2017
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オンライン・アクセス: | http://eprints.utem.edu.my/id/eprint/22711/2/Modeling%20a%20Mobile%20Gamification%20Model%20To%20Increase%20Student%20Engagement.pdf http://eprints.utem.edu.my/id/eprint/22711/ https://www.ingentaconnect.com/content/asp/asl/2017/00000023/00000009/art00129 |
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