Modeling a mobile gamification model to increase student engagement: an analysis using analytic hierarchy process

Points, Badges and Leader board most of the favourite gamification mechanics has been chosen by many researchers. The purpose of leader board is to view the top scores of players and it can be viewable by all the players. The bottom place in the scoreboard affected motivation in negative way. Some o...

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書誌詳細
主要な著者: Daud, Rafizah, Salam, Sazilah, Mohamad, Siti Nurul Mahfuzah, Mohd Yusoff, Azizul
フォーマット: 論文
言語:English
出版事項: American Scientific Publishers 2017
主題:
オンライン・アクセス:http://eprints.utem.edu.my/id/eprint/22711/2/Modeling%20a%20Mobile%20Gamification%20Model%20To%20Increase%20Student%20Engagement.pdf
http://eprints.utem.edu.my/id/eprint/22711/
https://www.ingentaconnect.com/content/asp/asl/2017/00000023/00000009/art00129
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