Adaptive Learning Strategies With Gamification To Enhance Learning Engagement

Background/Objectives: In an adaptive learning strategy, the educator will decide what to teach manage and engage a student. Then, a student will get learning activities that suit their intelligence. Gamification is not an integral part of adaptive learning. However, adaptive learning using gamifica...

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Main Authors: Mohamad, Siti Nurul Mahfuzah, Mohd Salleh, Mohd Azran, Abdul Hamid, Mohd Hakim, Khoo, Linda Mei Sui, Che Ku Mohd, Che Ku Nuraini
Format: Article
Language:English
Published: Indian Society for Education and Environment 2019
Online Access:http://eprints.utem.edu.my/id/eprint/24787/2/2019_ADAPTIVE%20LEARNING%20STRATEGIES%20WITH%20GAMIFICATION%20TO.PDF
http://eprints.utem.edu.my/id/eprint/24787/
https://indjst.org/articles/adaptive-learning-strategies-with-gamification-to-enhance-learning-engagement
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spelling my.utem.eprints.247872020-12-10T10:13:50Z http://eprints.utem.edu.my/id/eprint/24787/ Adaptive Learning Strategies With Gamification To Enhance Learning Engagement Mohamad, Siti Nurul Mahfuzah Mohd Salleh, Mohd Azran Abdul Hamid, Mohd Hakim Khoo, Linda Mei Sui Che Ku Mohd, Che Ku Nuraini Background/Objectives: In an adaptive learning strategy, the educator will decide what to teach manage and engage a student. Then, a student will get learning activities that suit their intelligence. Gamification is not an integral part of adaptive learning. However, adaptive learning using gamification can successfully organize to increase learning engagement. Methods/Statistical analysis: There are five phases involved in this study: (i) Determining Student Intelligence; (ii) Defining Learning Goal; (iii) Structuring Learner Experience; (iv) Analyze Suitable Game Elements and (v) Heutagogy Design Process. This study is designed for TVET students to collaborate, share the idea and discuss related issues to the context of the subject. This promotes critical thinking and communication skills among students. Participants involved in this study are undergraduate students from two TVET institutions in Malaysia. Findings: The findings demonstrate that students learn better and enhance students’ engagement. Activities in the class used real projects as an alternative assessment. Students won several awards. Improvements/Applications: Through e-Learning competition, give students opportunities to reflect their learning in order to help them develop critical thinking skills. Indian Society for Education and Environment 2019-08 Article PeerReviewed text en http://eprints.utem.edu.my/id/eprint/24787/2/2019_ADAPTIVE%20LEARNING%20STRATEGIES%20WITH%20GAMIFICATION%20TO.PDF Mohamad, Siti Nurul Mahfuzah and Mohd Salleh, Mohd Azran and Abdul Hamid, Mohd Hakim and Khoo, Linda Mei Sui and Che Ku Mohd, Che Ku Nuraini (2019) Adaptive Learning Strategies With Gamification To Enhance Learning Engagement. Indian Journal of Science and Technology, 12 (31). 01-08. ISSN 0974-5645 https://indjst.org/articles/adaptive-learning-strategies-with-gamification-to-enhance-learning-engagement 10.17485/ijst/2019/v12i31/146871
institution Universiti Teknikal Malaysia Melaka
building UTEM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknikal Malaysia Melaka
content_source UTEM Institutional Repository
url_provider http://eprints.utem.edu.my/
language English
description Background/Objectives: In an adaptive learning strategy, the educator will decide what to teach manage and engage a student. Then, a student will get learning activities that suit their intelligence. Gamification is not an integral part of adaptive learning. However, adaptive learning using gamification can successfully organize to increase learning engagement. Methods/Statistical analysis: There are five phases involved in this study: (i) Determining Student Intelligence; (ii) Defining Learning Goal; (iii) Structuring Learner Experience; (iv) Analyze Suitable Game Elements and (v) Heutagogy Design Process. This study is designed for TVET students to collaborate, share the idea and discuss related issues to the context of the subject. This promotes critical thinking and communication skills among students. Participants involved in this study are undergraduate students from two TVET institutions in Malaysia. Findings: The findings demonstrate that students learn better and enhance students’ engagement. Activities in the class used real projects as an alternative assessment. Students won several awards. Improvements/Applications: Through e-Learning competition, give students opportunities to reflect their learning in order to help them develop critical thinking skills.
format Article
author Mohamad, Siti Nurul Mahfuzah
Mohd Salleh, Mohd Azran
Abdul Hamid, Mohd Hakim
Khoo, Linda Mei Sui
Che Ku Mohd, Che Ku Nuraini
spellingShingle Mohamad, Siti Nurul Mahfuzah
Mohd Salleh, Mohd Azran
Abdul Hamid, Mohd Hakim
Khoo, Linda Mei Sui
Che Ku Mohd, Che Ku Nuraini
Adaptive Learning Strategies With Gamification To Enhance Learning Engagement
author_facet Mohamad, Siti Nurul Mahfuzah
Mohd Salleh, Mohd Azran
Abdul Hamid, Mohd Hakim
Khoo, Linda Mei Sui
Che Ku Mohd, Che Ku Nuraini
author_sort Mohamad, Siti Nurul Mahfuzah
title Adaptive Learning Strategies With Gamification To Enhance Learning Engagement
title_short Adaptive Learning Strategies With Gamification To Enhance Learning Engagement
title_full Adaptive Learning Strategies With Gamification To Enhance Learning Engagement
title_fullStr Adaptive Learning Strategies With Gamification To Enhance Learning Engagement
title_full_unstemmed Adaptive Learning Strategies With Gamification To Enhance Learning Engagement
title_sort adaptive learning strategies with gamification to enhance learning engagement
publisher Indian Society for Education and Environment
publishDate 2019
url http://eprints.utem.edu.my/id/eprint/24787/2/2019_ADAPTIVE%20LEARNING%20STRATEGIES%20WITH%20GAMIFICATION%20TO.PDF
http://eprints.utem.edu.my/id/eprint/24787/
https://indjst.org/articles/adaptive-learning-strategies-with-gamification-to-enhance-learning-engagement
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score 13.252575