Gamification in vocational teaching and learning: perception and readiness among lecturers

Sustainable economic growth and socioeconomic stability can be achieved through technical and vocational education (TVET). Improving TVET education can help empower students to play a significant role in achieving sustainable growth in their country. Teaching and learning in TVET institutions need t...

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Main Authors: Omar, Marlissa, Ali, Dayana Farzeeha, Md. Adam @ Mohd Adnan, Nur Azlin Idayu, Saari, Mohd. Aizuddin
格式: Article
語言:English
出版: Macrothink Institute 2022
主題:
在線閱讀:http://eprints.utm.my/id/eprint/101595/1/DayanaFarzeehaAli2022_GamificationinVocationalTeachingandLearning.pdf
http://eprints.utm.my/id/eprint/101595/
http://dx.doi.org/10.5296/ije.v14i1.19507
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總結:Sustainable economic growth and socioeconomic stability can be achieved through technical and vocational education (TVET). Improving TVET education can help empower students to play a significant role in achieving sustainable growth in their country. Teaching and learning in TVET institutions need to be reformed to achieve the international standard and increase students' understanding and motivation. Recently, gamification appears to be an emerging trend in education due to its conviction that it can support learning and motivate students. Thus, this study aims to identify vocational lecturers' perceptions and readiness to implement gamification in their teaching and learning. The findings have shown a high mean score in lecturers' perception and a moderate mean score in their readiness to implement the gamification approach in their teaching and learning. The findings from this study show that vocational teachers need to be trained and ready to use this method in their teaching and learning as a way to deal with the post-pandemic era, where teaching and learning should be more interactive by using the right technology.