A principle that confides the use of gamification in e-learning for secondary schools

Implementing e - learning or electronic learning is a rampantly used method in the teaching and learning process in schools today. This method has gradually been introduced in the education system in line with the constant changing of the education landscape of the 21st century. Y...

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書誌詳細
主要な著者: Abdullah, Zaleha, Mohd. Zaid, Norasykin, Mohamed, Hasnah, Aris, Baharuddin
フォーマット: Conference or Workshop Item
出版事項: 2015
主題:
オンライン・アクセス:http://eprints.utm.my/id/eprint/59062/
http://educ.utm.my/ieps2015/
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