A principle that confides the use of gamification in e-learning for secondary schools
Implementing e - learning or electronic learning is a rampantly used method in the teaching and learning process in schools today. This method has gradually been introduced in the education system in line with the constant changing of the education landscape of the 21st century. Y...
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主要な著者: | , , , |
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フォーマット: | Conference or Workshop Item |
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2015
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オンライン・アクセス: | http://eprints.utm.my/id/eprint/59062/ http://educ.utm.my/ieps2015/ |
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