A review on adopting personalized gamified experience in the learning context
Gamification illustrates motivation and encouragement that can be gained by people during using gamified experience. Gamification technology has been successfully applied in several domains including health and fitness, marketing, daily activities and education. It is the strategy which uses heterog...
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主要な著者: | , |
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フォーマット: | Conference or Workshop Item |
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2019
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オンライン・アクセス: | http://eprints.utm.my/id/eprint/88509/ http://www.dx.doi.org/10.1109/IC3e.2018.8632635 |
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