A review on adopting personalized gamified experience in the learning context

Gamification illustrates motivation and encouragement that can be gained by people during using gamified experience. Gamification technology has been successfully applied in several domains including health and fitness, marketing, daily activities and education. It is the strategy which uses heterog...

詳細記述

保存先:
書誌詳細
主要な著者: Aljabali, R. N., Ahmad, N.
フォーマット: Conference or Workshop Item
出版事項: 2019
主題:
オンライン・アクセス:http://eprints.utm.my/id/eprint/88509/
http://www.dx.doi.org/10.1109/IC3e.2018.8632635
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