Gamification and education: an overview
Gamification is a genre of social interaction that concerns those in fields like academia, as well as professionals of business, education, and information technology. However, as a term, it remains hindered as of varied uses and meanings, it has been divided according to its educational usability....
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主要な著者: | , , , |
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フォーマット: | 論文 |
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The Mattingley Publishing Co., Inc.
2020
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オンライン・アクセス: | http://eprints.utm.my/id/eprint/93093/ |
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