Gamification and education: an overview

Gamification is a genre of social interaction that concerns those in fields like academia, as well as professionals of business, education, and information technology. However, as a term, it remains hindered as of varied uses and meanings, it has been divided according to its educational usability....

詳細記述

保存先:
書誌詳細
主要な著者: Shuash, R. A., Mat Said, S., Umarlebbe, J. H., Rana, A. F.
フォーマット: 論文
出版事項: The Mattingley Publishing Co., Inc. 2020
主題:
オンライン・アクセス:http://eprints.utm.my/id/eprint/93093/
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