Review of gamified MOOC’s impact toward learner’s motivation in learning effectiveness context
Massive Open Online Courses (MOOC) have become a strong support for building a ubiquitous learning environment typically during Covid19 pandemic. Although more and more Internet users are willing to try MOOC, the problems corresponding to users’ free and autonomous learning are a poor learning exper...
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主要な著者: | , , |
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フォーマット: | Conference or Workshop Item |
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2022
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オンライン・アクセス: | http://eprints.utm.my/id/eprint/99394/ http://dx.doi.org/10.1007/978-3-030-99188-3_12 |
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