Assessing the Acceptance of Quizziz in 'Game Research and Society' Classroom: Impact on Perceived Readiness for Final Year Projects

This study is to explore the integration of a gamified quiz within the "Game Research and Society" classroom, focusing on its impact on student acceptance and readiness for their third-year final year projects. The research aimed to address the need to assess gamified educational tools...

詳細記述

保存先:
書誌詳細
主要な著者: Cheng, Kin Meng, Bong, Mei Fern, Lim, Zi Jie
フォーマット: 論文
言語:English
出版事項: INTI International University 2023
主題:
オンライン・アクセス:http://eprints.intimal.edu.my/1839/1/ij2023_68.pdf
http://eprints.intimal.edu.my/1839/
https://intijournal.intimal.edu.my
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