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Gamifying ESL classrooms through Gamified Teaching and learning

Modern trends lead to innovative technologies in education, including the birth of digital and gamified learning or gamification. In English language classrooms, meaningful teaching and learning are significant to developing students' English proficiency, focusing on linguistics and communicati...

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書目詳細資料
Main Authors: Yaccob, Nur Syafiqah, Abd Rahman, Siti Fatimah, Mohamad, Syamsul Nor Azlan, Abdul Rahim, Azwin Arif, Abdul Rashid, Khadijah Khalilah, Mohammed Abdulwahab Aldaba, Abdulmajid, Md Yunus, Melor, Hashim, Harwati
格式: Article
語言:English
English
出版: ARAB WORLD ENGLISH JOURNAL 2022
主題:
L Education (General)
LB1044 Internet in Education
LB1705 Education and training of teachers
LB2300 Higher Education
在線閱讀:http://irep.iium.edu.my/98959/7/98959_Gamifying%20ESL%20classrooms%20through%20Gamified%20Teaching%20and%20learning.pdf
http://irep.iium.edu.my/98959/13/98959_Gamifying%20ESL%20Classrooms%20through%20Gamified_WOS.pdf
http://irep.iium.edu.my/98959/
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http://irep.iium.edu.my/98959/7/98959_Gamifying%20ESL%20classrooms%20through%20Gamified%20Teaching%20and%20learning.pdf
http://irep.iium.edu.my/98959/13/98959_Gamifying%20ESL%20Classrooms%20through%20Gamified_WOS.pdf
http://irep.iium.edu.my/98959/

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Majlis Ketua Pustakawan Universiti Awam (MKP UA)
Council of Chief Librarian (Public University)
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Conference of Academic Libraries & National Library of Malaysia


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