Gamification and augmented reality design model for enjoyment in tajweed learning / Nurtihah Mohamed Noor
Gamification is the use of game elements for engagement in the non-game field. As an emergence approach particularly in learning, previous studies have applied various methods such as three-dimensional (3D) objects and virtual reality use to maximize enjoyment and engagement. One of the promising wa...
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フォーマット: | 学位論文 |
言語: | English |
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2021
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オンライン・アクセス: | https://ir.uitm.edu.my/id/eprint/54992/1/54992.pdf https://ir.uitm.edu.my/id/eprint/54992/ |
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