Gamification and augmented reality design model for enjoyment in tajweed learning / Nurtihah Mohamed Noor

Gamification is the use of game elements for engagement in the non-game field. As an emergence approach particularly in learning, previous studies have applied various methods such as three-dimensional (3D) objects and virtual reality use to maximize enjoyment and engagement. One of the promising wa...

詳細記述

保存先:
書誌詳細
第一著者: Mohamed Noor, Nurtihah
フォーマット: 学位論文
言語:English
出版事項: 2021
主題:
オンライン・アクセス:https://ir.uitm.edu.my/id/eprint/54992/1/54992.pdf
https://ir.uitm.edu.my/id/eprint/54992/
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