Gamification: Enhancing spelling skills for secondary students via game-based learning / Mohd Furqan Danish Noor Hisyam
Malaysia’s high school students are currently studying in the era of Online Distance Learning. This new era has been proven to be more difficult for the students to understand the teachings of their educators due to limitations of online classes. As English classes are moved to online the spelling...
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第一著者: | |
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フォーマット: | 学位論文 |
言語: | English |
出版事項: |
2021
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オンライン・アクセス: | https://ir.uitm.edu.my/id/eprint/59370/1/59370.pdf https://ir.uitm.edu.my/id/eprint/59370/ |
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