Taboo guessing game / Ainul Hafizah Hisyam

Later, a guessing board game called Taboo was played as their activity of the day. The rules were thoroughly explained by me before they started playing it for 30 minutes. At the end of the class, the most words were managed to be gotten by group 3. On Tuesday, July 4, the focus was on verbal expres...

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Main Author: Hisyam, Ainul Hafizah
Format: Monograph
Language:English
Published: Academy of Language Studies 2023
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/83959/1/83959.pdf
https://ir.uitm.edu.my/id/eprint/83959/
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spelling my.uitm.ir.839592023-09-15T03:14:29Z https://ir.uitm.edu.my/id/eprint/83959/ Taboo guessing game / Ainul Hafizah Hisyam Hisyam, Ainul Hafizah Pulau Pinang Universiti Teknologi MARA Later, a guessing board game called Taboo was played as their activity of the day. The rules were thoroughly explained by me before they started playing it for 30 minutes. At the end of the class, the most words were managed to be gotten by group 3. On Tuesday, July 4, the focus was on verbal expression. Students were asked to write their own words on paper after being introduced to "quotes." I provided examples in my own words and shared them with the class, along with tips on effective idea conveyance. The paper was folded into a paper plane by them when everyone had done writing on it as I had told them. The paper plane was then launched into the air by them, making a mess on the ground that could be picked up by anybody and read quietly to themselves. Academy of Language Studies 2023-09 Monograph NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/83959/1/83959.pdf Taboo guessing game / Ainul Hafizah Hisyam. (2023) Bulletin. Academy of Language Studies. Issue 3 Issue 3
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Pulau Pinang
Universiti Teknologi MARA
spellingShingle Pulau Pinang
Universiti Teknologi MARA
Hisyam, Ainul Hafizah
Taboo guessing game / Ainul Hafizah Hisyam
description Later, a guessing board game called Taboo was played as their activity of the day. The rules were thoroughly explained by me before they started playing it for 30 minutes. At the end of the class, the most words were managed to be gotten by group 3. On Tuesday, July 4, the focus was on verbal expression. Students were asked to write their own words on paper after being introduced to "quotes." I provided examples in my own words and shared them with the class, along with tips on effective idea conveyance. The paper was folded into a paper plane by them when everyone had done writing on it as I had told them. The paper plane was then launched into the air by them, making a mess on the ground that could be picked up by anybody and read quietly to themselves.
format Monograph
author Hisyam, Ainul Hafizah
author_facet Hisyam, Ainul Hafizah
author_sort Hisyam, Ainul Hafizah
title Taboo guessing game / Ainul Hafizah Hisyam
title_short Taboo guessing game / Ainul Hafizah Hisyam
title_full Taboo guessing game / Ainul Hafizah Hisyam
title_fullStr Taboo guessing game / Ainul Hafizah Hisyam
title_full_unstemmed Taboo guessing game / Ainul Hafizah Hisyam
title_sort taboo guessing game / ainul hafizah hisyam
publisher Academy of Language Studies
publishDate 2023
url https://ir.uitm.edu.my/id/eprint/83959/1/83959.pdf
https://ir.uitm.edu.my/id/eprint/83959/
_version_ 1778165981668966400
score 13.252575