A study of player behavior and motivation to purchase Dota 2 virtual in game items

Purpose The goal of this study is to examine the factors (e.g. enjoyment, skills, challenge, telepresence and flow) that influence players' purchase intention toward Dota 2 virtual in-game as well as examine the effect of flow toward purchase intention of Dota 2 through the critical mechanism (...

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Main Authors: Ghazali, Ezlika Mohd, Al Halbusi, Hussam, Fattah, Fadi Abdel Muniem Abdel, Uzir, Md Uzir Hossain, Mutum, Dilip S., Tan, Foon-Lip
格式: Article
出版: EMERALD GROUP PUBLISHING LTD 2023
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在線閱讀:http://eprints.um.edu.my/39598/
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