Gamification in classroom: ESL students’ perception of learning English vocabulary through online game

Technology and students are inseparable. The application of technology in academia helps students broaden their knowledge and perspectives and improve academic performance. In English language learning, technology is used as a digital tool to boost students’ motivation to learn English vocabulary. A...

全面介紹

Saved in:
書目詳細資料
Main Authors: Queencie Dohny, Megawati Soekarno
格式: Proceedings
語言:English
English
出版: Pusat e-pembelajaran, UMS 2022
主題:
在線閱讀:https://eprints.ums.edu.my/id/eprint/41285/1/ABSTRACT.pdf
https://eprints.ums.edu.my/id/eprint/41285/2/FULL%20TEXT.pdf
https://eprints.ums.edu.my/id/eprint/41285/
https://oer.ums.edu.my/handle/oer_source_files/2441
標簽: 添加標簽
沒有標簽, 成為第一個標記此記錄!