1 Slash 100%: gamification of mathematics with hybrid QR-based card game

Mathematics is vital in our life and society. However, gamification of mathematics is rare for topics such as fractions and decimals. This paper presents the development of an educational mathematics game called one slash one hundred percent (1 Slash 100%). It is the hybridization of the conventiona...

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Bibliographic Details
Main Authors: Ong, C. Yung, Syahrul N., Junaini, Ahmad Alif, Kamal, Laili F., Md Ibharim
Format: Article
Language:English
Published: Intelektual Pustaka Media Utama 2020
Subjects:
Online Access:http://ir.unimas.my/id/eprint/32741/1/1%20Slash%20100%25%20gamification%20of%20mathematics%20with%20hybridQR-based%20card%20game_pdf.pdf
http://ir.unimas.my/id/eprint/32741/
http://doi.org/10.11591/ijeecs.v20.i3.pp1453-1459
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