Gamification in Learning : Students’ Motivation and Cognitive Engagement in Learning Business Using Quizizz

Gamification has received extensive research attention within the context of language and scientific courses, involving the integration of game-based features into non-gaming scenarios to enhance user experience and engagement with technology. However, contradictory findings have emerged in student...

詳細記述

保存先:
書誌詳細
主要な著者: Zainun Amirah, Zainudin, Norehan, Zulkiply
フォーマット: 論文
言語:English
出版事項: AJUE 2023
主題:
オンライン・アクセス:http://ir.unimas.my/id/eprint/43536/6/Gamification.pdf
http://ir.unimas.my/id/eprint/43536/
https://myjms.mohe.gov.my/index.php/AJUE/article/view/24928
https://doi.org/10.24191/ajue.v19i4.24928
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