Extension Of Information Systems Success Model For The Gamification E-Learning System

The existing literature depicts that graduates’ skills gap between industry expectations and academic preparation has become a trending phenomenon worldwide. Universities have been called to play a vital role to instil in these students the most sought skills in surviving this 21st Century. Hence, i...

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التفاصيل البيبلوغرافية
المؤلف الرئيسي: Al-Muwassefi, Hala Najwan Sabeh
التنسيق: أطروحة
اللغة:English
منشور في: 2022
الموضوعات:
الوصول للمادة أونلاين:http://eprints.usm.my/59693/1/24%20Pages%20from%20HALA%20NAJWAN%20SABEH%20AL%20MUWASSEFI%20-%20TESIS.pdf
http://eprints.usm.my/59693/
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spelling my.usm.eprints.59693 http://eprints.usm.my/59693/ Extension Of Information Systems Success Model For The Gamification E-Learning System Al-Muwassefi, Hala Najwan Sabeh QA75.5-76.95 Electronic computers. Computer science The existing literature depicts that graduates’ skills gap between industry expectations and academic preparation has become a trending phenomenon worldwide. Universities have been called to play a vital role to instil in these students the most sought skills in surviving this 21st Century. Hence, it signals the need to propose a new innovative system to enhance students’ skills and examine the net benefits of this system and the predictors of net benefits among university students. Accordingly, this research proposes the Login Career System, a gamification e-learning system, to improve students’ skills by integrating gamification features and certified e-learning courses. Besides, based on the integration of the updated DeLone & McLean Information Systems Success Model and the philosophy of expectancy theory, this study builds a theoretical model to govern the investigation of information quality, system quality, service quality, and collaboration quality as predictors of net benefits, use, and user satisfaction. Additionally, the model is built to investigate the use and user satisfaction as predictors of net benefits, whereas the use of the system is also examined as a predictor of user satisfaction. The research model was extended to include perceived future skills, perceived future personal characteristics, and perceived future labour market knowledge as the three outcome factors generated from the net benefits. 2022-09 Thesis NonPeerReviewed application/pdf en http://eprints.usm.my/59693/1/24%20Pages%20from%20HALA%20NAJWAN%20SABEH%20AL%20MUWASSEFI%20-%20TESIS.pdf Al-Muwassefi, Hala Najwan Sabeh (2022) Extension Of Information Systems Success Model For The Gamification E-Learning System. PhD thesis, Perpustakaan Hamzah Sendut.
institution Universiti Sains Malaysia
building Hamzah Sendut Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Sains Malaysia
content_source USM Institutional Repository
url_provider http://eprints.usm.my/
language English
topic QA75.5-76.95 Electronic computers. Computer science
spellingShingle QA75.5-76.95 Electronic computers. Computer science
Al-Muwassefi, Hala Najwan Sabeh
Extension Of Information Systems Success Model For The Gamification E-Learning System
description The existing literature depicts that graduates’ skills gap between industry expectations and academic preparation has become a trending phenomenon worldwide. Universities have been called to play a vital role to instil in these students the most sought skills in surviving this 21st Century. Hence, it signals the need to propose a new innovative system to enhance students’ skills and examine the net benefits of this system and the predictors of net benefits among university students. Accordingly, this research proposes the Login Career System, a gamification e-learning system, to improve students’ skills by integrating gamification features and certified e-learning courses. Besides, based on the integration of the updated DeLone & McLean Information Systems Success Model and the philosophy of expectancy theory, this study builds a theoretical model to govern the investigation of information quality, system quality, service quality, and collaboration quality as predictors of net benefits, use, and user satisfaction. Additionally, the model is built to investigate the use and user satisfaction as predictors of net benefits, whereas the use of the system is also examined as a predictor of user satisfaction. The research model was extended to include perceived future skills, perceived future personal characteristics, and perceived future labour market knowledge as the three outcome factors generated from the net benefits.
format Thesis
author Al-Muwassefi, Hala Najwan Sabeh
author_facet Al-Muwassefi, Hala Najwan Sabeh
author_sort Al-Muwassefi, Hala Najwan Sabeh
title Extension Of Information Systems Success Model For The Gamification E-Learning System
title_short Extension Of Information Systems Success Model For The Gamification E-Learning System
title_full Extension Of Information Systems Success Model For The Gamification E-Learning System
title_fullStr Extension Of Information Systems Success Model For The Gamification E-Learning System
title_full_unstemmed Extension Of Information Systems Success Model For The Gamification E-Learning System
title_sort extension of information systems success model for the gamification e-learning system
publishDate 2022
url http://eprints.usm.my/59693/1/24%20Pages%20from%20HALA%20NAJWAN%20SABEH%20AL%20MUWASSEFI%20-%20TESIS.pdf
http://eprints.usm.my/59693/
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score 13.252575