User Interface and Interaction Design Considerations for Collaborative Learning Using Augmented Reality Learning Object

Abstract. Most education is too often about teaching and not enough about learning. It is because students are forced to take whatever it is given to them without considering what they think about it, in other words, they passively take the given knowledge. This paper presents early investigation ab...

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Main Authors: Makina, T., Salam , S.
Format: Conference or Workshop Item
Language:English
Published: 2011
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Online Access:http://eprints.utem.edu.my/id/eprint/327/1/User_Interface_and_Interaction_Design_Considerations_for_Collaborative_Learning_Using_ARLO_published.pdf
http://eprints.utem.edu.my/id/eprint/327/
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spelling my.utem.eprints.3272015-05-28T02:17:48Z http://eprints.utem.edu.my/id/eprint/327/ User Interface and Interaction Design Considerations for Collaborative Learning Using Augmented Reality Learning Object Makina, T. Salam , S. T Technology (General) QA76 Computer software Abstract. Most education is too often about teaching and not enough about learning. It is because students are forced to take whatever it is given to them without considering what they think about it, in other words, they passively take the given knowledge. This paper presents early investigation about interface and interaction design considerations for effective collaborative learning by taking account individual learning preferences and collaborative learning characteristics of engineering students. In our investigation, we follow Felder Silverman Learning Style Model and conducted a test measured using Index Learning Style. As a result, we discovered that engineering students tend to be active, sensory, visual, and sequential. Therefore, we implement augmented reality views to satisfy students’ learning preferences toward content presentation (visual learner). It is also because augmented reality can give rich information toward real objects/environment. For collaborative characteristics, we studied past research on collaborative learning regarding its characteristics that affects learning effectiveness. Besides, our proposed design also considered the user interface principle which provides a guidance to effectively implement our consideration into an interface. 2011 Conference or Workshop Item PeerReviewed application/pdf en http://eprints.utem.edu.my/id/eprint/327/1/User_Interface_and_Interaction_Design_Considerations_for_Collaborative_Learning_Using_ARLO_published.pdf Makina, T. and Salam , S. (2011) User Interface and Interaction Design Considerations for Collaborative Learning Using Augmented Reality Learning Object. In: Second International Conference on Software Engineering and Computer Systems (ICSECS 2011), 27-29 June 2011, Kuantan, Pahang, Malaysia.
institution Universiti Teknikal Malaysia Melaka
building UTEM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknikal Malaysia Melaka
content_source UTEM Institutional Repository
url_provider http://eprints.utem.edu.my/
language English
topic T Technology (General)
QA76 Computer software
spellingShingle T Technology (General)
QA76 Computer software
Makina, T.
Salam , S.
User Interface and Interaction Design Considerations for Collaborative Learning Using Augmented Reality Learning Object
description Abstract. Most education is too often about teaching and not enough about learning. It is because students are forced to take whatever it is given to them without considering what they think about it, in other words, they passively take the given knowledge. This paper presents early investigation about interface and interaction design considerations for effective collaborative learning by taking account individual learning preferences and collaborative learning characteristics of engineering students. In our investigation, we follow Felder Silverman Learning Style Model and conducted a test measured using Index Learning Style. As a result, we discovered that engineering students tend to be active, sensory, visual, and sequential. Therefore, we implement augmented reality views to satisfy students’ learning preferences toward content presentation (visual learner). It is also because augmented reality can give rich information toward real objects/environment. For collaborative characteristics, we studied past research on collaborative learning regarding its characteristics that affects learning effectiveness. Besides, our proposed design also considered the user interface principle which provides a guidance to effectively implement our consideration into an interface.
format Conference or Workshop Item
author Makina, T.
Salam , S.
author_facet Makina, T.
Salam , S.
author_sort Makina, T.
title User Interface and Interaction Design Considerations for Collaborative Learning Using Augmented Reality Learning Object
title_short User Interface and Interaction Design Considerations for Collaborative Learning Using Augmented Reality Learning Object
title_full User Interface and Interaction Design Considerations for Collaborative Learning Using Augmented Reality Learning Object
title_fullStr User Interface and Interaction Design Considerations for Collaborative Learning Using Augmented Reality Learning Object
title_full_unstemmed User Interface and Interaction Design Considerations for Collaborative Learning Using Augmented Reality Learning Object
title_sort user interface and interaction design considerations for collaborative learning using augmented reality learning object
publishDate 2011
url http://eprints.utem.edu.my/id/eprint/327/1/User_Interface_and_Interaction_Design_Considerations_for_Collaborative_Learning_Using_ARLO_published.pdf
http://eprints.utem.edu.my/id/eprint/327/
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score 13.252575