Questionify gamification in education

In the education industry, lecturers are finding ways to improve students’ concentrations and grades by using smart devices to track students’ assignment or tutorial progress. One of the few possible and attractive solution is by using the gamification technique. This paper proposes an educational a...

詳細記述

保存先:
書誌詳細
主要な著者: Kasinathan, Vinothini, Mustapha, Aida, Fauzi, Rahmat, Che Abdul Rani, Mohamad Firdaus
フォーマット: 論文
言語:English
出版事項: Penerbit UTHM 2018
主題:
オンライン・アクセス:http://eprints.uthm.edu.my/4566/1/AJ%202018%20%28796%29%20Questionify%20gamification%20in%20education.pdf
http://eprints.uthm.edu.my/4566/
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