Questionify gamification in education
In the education industry, lecturers are finding ways to improve students’ concentrations and grades by using smart devices to track students’ assignment or tutorial progress. One of the few possible and attractive solution is by using the gamification technique. This paper proposes an educational a...
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主要な著者: | , , , |
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フォーマット: | 論文 |
言語: | English |
出版事項: |
Penerbit UTHM
2018
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オンライン・アクセス: | http://eprints.uthm.edu.my/4566/1/AJ%202018%20%28796%29%20Questionify%20gamification%20in%20education.pdf http://eprints.uthm.edu.my/4566/ |
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