Questionify gamification in education

In the education industry, lecturers are finding ways to improve students’ concentrations and grades by using smart devices to track students’ assignment or tutorial progress. One of the few possible and attractive solution is by using the gamification technique. This paper proposes an educational a...

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Main Authors: Kasinathan, Vinothini, Mustapha, Aida, Fauzi, Rahmat, Che Abdul Rani, Mohamad Firdaus
格式: Article
語言:English
出版: Penerbit UTHM 2018
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在線閱讀:http://eprints.uthm.edu.my/4566/1/AJ%202018%20%28796%29%20Questionify%20gamification%20in%20education.pdf
http://eprints.uthm.edu.my/4566/
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