Gamification strategy to support self-directed learning in an online learning environment
This research measures the effect of gamification on learners’ academic performance, investigate their self-directed learning level within an online gamification learning environment and identify the relationship between learners self-directed learning level and their gamification learning experienc...
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主要な著者: | , |
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フォーマット: | 論文 |
言語: | English |
出版事項: |
International Association of Online Engineering
2022
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オンライン・アクセス: | http://eprints.utm.my/id/eprint/101075/1/NorahMdNoor2022_GamificationStrategytoSupportSelfDirected.pdf http://eprints.utm.my/id/eprint/101075/ http://dx.doi.org/10.3991/ijet.v17i03.27489 |
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