Adaptive gamification: user/player type and game elements mapping

Gamification is defined as the use of game design elements in non-game contexts. It is noteworthy that a user preference towards a game mechanic and game element is different as an individual. A common approach to satisfy user expectations is to include multiple game elements to accommodate all the...

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保存先:
書誌詳細
主要な著者: Andrias, Ryan Macdonell, Sunar, Mohd. Shahrizal, Sondoh, Stephen Laison
フォーマット: Conference or Workshop Item
出版事項: 2022
主題:
オンライン・アクセス:http://eprints.utm.my/103616/
http://dx.doi.org/10.1007/978-3-030-99188-3_15
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