Adaptive gamification: user/player type and game elements mapping
Gamification is defined as the use of game design elements in non-game contexts. It is noteworthy that a user preference towards a game mechanic and game element is different as an individual. A common approach to satisfy user expectations is to include multiple game elements to accommodate all the...
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主要な著者: | , , |
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フォーマット: | Conference or Workshop Item |
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2022
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オンライン・アクセス: | http://eprints.utm.my/103616/ http://dx.doi.org/10.1007/978-3-030-99188-3_15 |
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