Out-of-core simplification with appearance preservation for computer game applications
Drastic growth in computer simulations complexity and 3D scanning technology has boosted the size of geometry data sets. Before this, conventional (in-core) simplification techniques are sufficient in data reduction to accelerate graphics rendering. However, powerful graphics workstation also unable...
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主要な著者: | , , , |
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フォーマット: | Monograph |
言語: | English |
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Faculty of Computer Science and Information System
2006
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オンライン・アクセス: | http://eprints.utm.my/id/eprint/4407/1/75166.pdf http://eprints.utm.my/id/eprint/4407/ |
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