Out-of-core simplification with appearance preservation for computer game applications

Drastic growth in computer simulations complexity and 3D scanning technology has boosted the size of geometry data sets. Before this, conventional (in-core) simplification techniques are sufficient in data reduction to accelerate graphics rendering. However, powerful graphics workstation also unable...

詳細記述

保存先:
書誌詳細
主要な著者: Bade, Abdullah, Daman, Daut, Sunar, Mohd. Shahrizal, Tan , Kim Heok
フォーマット: Monograph
言語:English
出版事項: Faculty of Computer Science and Information System 2006
主題:
オンライン・アクセス:http://eprints.utm.my/id/eprint/4407/1/75166.pdf
http://eprints.utm.my/id/eprint/4407/
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