Out-of-core simplification with appearance preservation for computer game applications

Drastic growth in computer simulations complexity and 3D scanning technology has boosted the size of geometry data sets. Before this, conventional (in-core) simplification techniques are sufficient in data reduction to accelerate graphics rendering. However, powerful graphics workstation also unable...

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Main Authors: Bade, Abdullah, Daman, Daut, Sunar, Mohd. Shahrizal, Tan , Kim Heok
格式: Monograph
語言:English
出版: Faculty of Computer Science and Information System 2006
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在線閱讀:http://eprints.utm.my/id/eprint/4407/1/75166.pdf
http://eprints.utm.my/id/eprint/4407/
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