Gamification : a look into the games elements that drive towards a meaningfull teaching and learning

The term gamification was first brought up a game designer Nick Pelling back in 2004, (Rughini?, 2013) whom tried to use game-like enhanced interface to make electronic transactions such as using the Automated Teller Machine (A.T.M); making it more attractive and engaging thus creating a game like f...

詳細記述

保存先:
書誌詳細
主要な著者: Sanmugam, Mageswaran, Abdullah, Zaleha, Mohammed, Hasnah, Mohd. Zaid, Norasykin, Aris, Baharuddin
フォーマット: Conference or Workshop Item
言語:English
出版事項: 2014
主題:
オンライン・アクセス:http://eprints.utm.my/id/eprint/61046/1/ZalehaAbdullah2014_GamificationALookintotheGamesElements.pdf
http://eprints.utm.my/id/eprint/61046/
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