Gamification : a look into the games elements that drive towards a meaningfull teaching and learning
The term gamification was first brought up a game designer Nick Pelling back in 2004, (Rughini?, 2013) whom tried to use game-like enhanced interface to make electronic transactions such as using the Automated Teller Machine (A.T.M); making it more attractive and engaging thus creating a game like f...
محفوظ في:
المؤلفون الرئيسيون: | Sanmugam, Mageswaran, Abdullah, Zaleha, Mohammed, Hasnah, Mohd. Zaid, Norasykin, Aris, Baharuddin |
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التنسيق: | Conference or Workshop Item |
اللغة: | English |
منشور في: |
2014
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الموضوعات: | |
الوصول للمادة أونلاين: | http://eprints.utm.my/id/eprint/61046/1/ZalehaAbdullah2014_GamificationALookintotheGamesElements.pdf http://eprints.utm.my/id/eprint/61046/ |
الوسوم: |
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مواد مشابهة
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Gamification: potentials and challenges in teaching and learning in science
بواسطة: Sanmugam, Mageswaran, وآخرون
منشور في: (2014) -
The application of gamification and its effects on the intrinsic motivation of rural students in Sabah, Malaysia
بواسطة: Sanmugam, Mageswaran, وآخرون
منشور في: (2016) -
Gamification's role as an assessment and learning tool in education
بواسطة: Sanmugam, Mageswaran, وآخرون
منشور في: (2015) -
A principle that confides the use of gamification in e-learning for secondary schools
بواسطة: Abdullah, Zaleha, وآخرون
منشور في: (2015) -
Effects of gamification on achievement, engagement and intrinsic motivation among students of different player traits in science learning
بواسطة: Sanmugam, Mageswaran
منشور في: (2017)