Gamification : a look into the games elements that drive towards a meaningfull teaching and learning
The term gamification was first brought up a game designer Nick Pelling back in 2004, (Rughini?, 2013) whom tried to use game-like enhanced interface to make electronic transactions such as using the Automated Teller Machine (A.T.M); making it more attractive and engaging thus creating a game like f...
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主要な著者: | , , , , |
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フォーマット: | Conference or Workshop Item |
言語: | English |
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2014
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オンライン・アクセス: | http://eprints.utm.my/id/eprint/61046/1/ZalehaAbdullah2014_GamificationALookintotheGamesElements.pdf http://eprints.utm.my/id/eprint/61046/ |
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