Gamification : a look into the games elements that drive towards a meaningfull teaching and learning
The term gamification was first brought up a game designer Nick Pelling back in 2004, (Rughini?, 2013) whom tried to use game-like enhanced interface to make electronic transactions such as using the Automated Teller Machine (A.T.M); making it more attractive and engaging thus creating a game like f...
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Main Authors: | , , , , |
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格式: | Conference or Workshop Item |
語言: | English |
出版: |
2014
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主題: | |
在線閱讀: | http://eprints.utm.my/id/eprint/61046/1/ZalehaAbdullah2014_GamificationALookintotheGamesElements.pdf http://eprints.utm.my/id/eprint/61046/ |
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