Effects of gamification on achievement, engagement and intrinsic motivation among students of different player traits in science learning

The infusion of educational technology on students depends not only on the purpose of learning but also on individual needs. This is vital in tackling issues of boredom and disengagement among students when it comes to learning Science. Therefore, gamification, use of game elements in non-gaming con...

全面介绍

Saved in:
书目详细资料
主要作者: Sanmugam, Mageswaran
格式: Thesis
语言:English
出版: 2017
主题:
在线阅读:http://eprints.utm.my/id/eprint/79355/1/MageswaranSanmugamPFP2017.pdf
http://eprints.utm.my/id/eprint/79355/
标签: 添加标签
没有标签, 成为第一个标记此记录!