Gamification elements in E-library services in higher education: A systematic review

E-libraries in higher education is to support teaching, learning, and research. Various services like online library services, e-reference services, e-SDI, and bibliographic services are rendered in the library to meet the users’ information, education, and research needs. E-libraries in institution...

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主要な著者: Adedokun, Folashade Oyinlola, Ahmad, Norasnita, Miskon, Suraya
フォーマット: Conference or Workshop Item
出版事項: 2022
主題:
オンライン・アクセス:http://eprints.utm.my/id/eprint/99689/
http://dx.doi.org/10.1007/978-3-030-98741-1_61
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