Mobile Game-Based Learning (mGBL) engineering model as a systematic development approach

Various game development methodologies have been introduced for different types of games (genre, platform), which are available in their own specifications.Although there are many introduced methodologies which are currently practiced, studies show that customized phases and steps to develop mobile...

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主要な著者: Zaibon, Syamsul Bahrin, Shiratuddin, Norshuhada
フォーマット: Conference or Workshop Item
出版事項: 2010
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オンライン・アクセス:http://repo.uum.edu.my/10265/
http://www.editlib.org/p/34385/
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要約:Various game development methodologies have been introduced for different types of games (genre, platform), which are available in their own specifications.Although there are many introduced methodologies which are currently practiced, studies show that customized phases and steps to develop mobile game-based learning (mGBL) applications are necessary.Henceforth, this paper proposes mGBL engineering model with phases and main steps to be followed. The engineering model is proposed intentionally for developing mGBL applications and is outlined in this paper to provide developers with an integrated model with which they can approach more systematically the design and development of mGBL.The engineering model combines a game life cycle based on iterative prototyping and learning model, with supporting activities drawn from sources of best practice in mobile game development.In addition, an expert review session was conducted to evaluate the proposed model.