The perception of undergraduates diploma students toward “Hexapodx Go!” : a game board approach of gamification on entomology
Hexapodx Go! is an educational board game which focuses on the different order of insects. The main objective of this board game is to provide an education on insects through entertainment. The number of players for Hexapodx Go! are ranging from two to six players, aged eight year old and above. The...
保存先:
主要な著者: | Yahutazi Chik,, Suffina Long, |
---|---|
フォーマット: | 論文 |
言語: | English |
出版事項: |
Pusat Sistematik Serangga, Universiti Kebangsaan Malaysia
2021
|
オンライン・アクセス: | http://journalarticle.ukm.my/18873/1/45874-159629-1-PB.pdf http://journalarticle.ukm.my/18873/ https://ejournal.ukm.my/serangga/issue/view/1406/showToc |
タグ: |
タグ追加
タグなし, このレコードへの初めてのタグを付けませんか!
|
類似資料
-
HexaBingo MathQuest: unleashing innovation in mathematical learning / Suffina Long … [et al.]
著者:: Long, Suffina, 等
出版事項: (2023) -
Impak Pesta Kaul Mukah 2023 pasca COVID-19 kepada sosio budaya dan ekonomi / Suffina Long ... [et al.]
著者:: Long, Suffina, 等
出版事項: (2023) -
Students' perceptions towards the use of gamification
著者:: Syed Khuzzan Alhabshi, Sh Mazlina, 等
出版事項: (2021) -
Students’ perceptions towards the use of gamification
著者:: Khuzzan, S.M.S., 等
出版事項: (2021) -
Brain training via mobile board game application for ADHD children using gamification / Qistina Yahya
著者:: Yahya, Qistina
出版事項: (2019)