Accustomed to Computational Thinking Through Gamification of Learning Model.
Gamification involves game-thinking and game mechanics llrocess to eucourage user engagement and influencing thern to solve problems. Camification of education means the use of video game mechanics and dynamrcs as a strategy to inl'use ordinary activities or processes to sllpport 21st centur...
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主要な著者: | , , , |
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フォーマット: | Conference or Workshop Item |
言語: | English |
出版事項: |
2017
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オンライン・アクセス: | http://eprints.unisza.edu.my/859/1/FH03-FKI-18-13321.pdf http://eprints.unisza.edu.my/859/ |
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