Accustomed to Computational Thinking Through Gamification of Learning Model.

Gamification involves game-thinking and game mechanics llrocess to eucourage user engagement and influencing thern to solve problems. Camification of education means the use of video game mechanics and dynamrcs as a strategy to inl'use ordinary activities or processes to sllpport 21st centur...

詳細記述

保存先:
書誌詳細
主要な著者: Shariful Hafizi, Md Hanafiah, Mohd Zaki, Mohd Amin, Kamarul Shukri, Mat Teh, Norzehan, A.Karim
フォーマット: Conference or Workshop Item
言語:English
出版事項: 2017
主題:
オンライン・アクセス:http://eprints.unisza.edu.my/859/1/FH03-FKI-18-13321.pdf
http://eprints.unisza.edu.my/859/
タグ: タグ追加
タグなし, このレコードへの初めてのタグを付けませんか!