A better understanding of how gamification can help improve digital lifestyles
There are many people without or have little programming knowledge who have many creative ideas but do not have a platform to share, discuss, co-design and showcase their creative ideas. Therefore, in this capstone project, we aim to create a gamify Website to serve as a platform for different users...
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Main Authors: | , |
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格式: | Conference or Workshop Item |
語言: | English |
出版: |
2016
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主題: | |
在線閱讀: | http://eprints.sunway.edu.my/672/1/Lee%20Chien%20Sing%20A%20Better%20Understanding.pdf http://eprints.sunway.edu.my/672/ |
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總結: | There are many people without or have little programming knowledge who have many creative ideas but do not have a platform to share, discuss, co-design and showcase their creative ideas. Therefore, in this capstone project, we aim to create a gamify Website to serve as a platform for different users to interact, engage and showcase their creativity. Significance of the study are first,
there have been several studies on gamification in ecommerce
and e-learning literature but our study is in the
Malaysian context, focused on the effects of gamification to
learning Science, Technology, Mathematics and
Engineering (STEM), through a gamification website. Also,
by creating a community of potential designers/creators, to
increase interest in the learning of STEM (technology). |
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