A better understanding of how gamification can help improve digital lifestyles
There are many people without or have little programming knowledge who have many creative ideas but do not have a platform to share, discuss, co-design and showcase their creative ideas. Therefore, in this capstone project, we aim to create a gamify Website to serve as a platform for different users...
保存先:
主要な著者: | , |
---|---|
フォーマット: | Conference or Workshop Item |
言語: | English |
出版事項: |
2016
|
主題: | |
オンライン・アクセス: | http://eprints.sunway.edu.my/672/1/Lee%20Chien%20Sing%20A%20Better%20Understanding.pdf http://eprints.sunway.edu.my/672/ |
タグ: |
タグ追加
タグなし, このレコードへの初めてのタグを付けませんか!
|
id |
my.sunway.eprints.672 |
---|---|
record_format |
eprints |
spelling |
my.sunway.eprints.6722020-10-12T07:00:09Z http://eprints.sunway.edu.my/672/ A better understanding of how gamification can help improve digital lifestyles Wong, Chee Ken * Lee, Chien Sing * QA76 Computer software There are many people without or have little programming knowledge who have many creative ideas but do not have a platform to share, discuss, co-design and showcase their creative ideas. Therefore, in this capstone project, we aim to create a gamify Website to serve as a platform for different users to interact, engage and showcase their creativity. Significance of the study are first, there have been several studies on gamification in ecommerce and e-learning literature but our study is in the Malaysian context, focused on the effects of gamification to learning Science, Technology, Mathematics and Engineering (STEM), through a gamification website. Also, by creating a community of potential designers/creators, to increase interest in the learning of STEM (technology). 2016-10-17 Conference or Workshop Item PeerReviewed text en http://eprints.sunway.edu.my/672/1/Lee%20Chien%20Sing%20A%20Better%20Understanding.pdf Wong, Chee Ken * and Lee, Chien Sing * (2016) A better understanding of how gamification can help improve digital lifestyles. In: IEEE Virtual Systems and Multimedia, 17-21 October 2017, Sunway University, Kuala Lumpur, Malaysia. |
institution |
Sunway University |
building |
Sunway Campus Library |
collection |
Institutional Repository |
continent |
Asia |
country |
Malaysia |
content_provider |
Sunway University |
content_source |
Sunway Institutional Repository |
url_provider |
http://eprints.sunway.edu.my/ |
language |
English |
topic |
QA76 Computer software |
spellingShingle |
QA76 Computer software Wong, Chee Ken * Lee, Chien Sing * A better understanding of how gamification can help improve digital lifestyles |
description |
There are many people without or have little programming knowledge who have many creative ideas but do not have a platform to share, discuss, co-design and showcase their creative ideas. Therefore, in this capstone project, we aim to create a gamify Website to serve as a platform for different users to interact, engage and showcase their creativity. Significance of the study are first,
there have been several studies on gamification in ecommerce
and e-learning literature but our study is in the
Malaysian context, focused on the effects of gamification to
learning Science, Technology, Mathematics and
Engineering (STEM), through a gamification website. Also,
by creating a community of potential designers/creators, to
increase interest in the learning of STEM (technology). |
format |
Conference or Workshop Item |
author |
Wong, Chee Ken * Lee, Chien Sing * |
author_facet |
Wong, Chee Ken * Lee, Chien Sing * |
author_sort |
Wong, Chee Ken * |
title |
A better understanding of how gamification can
help improve digital lifestyles |
title_short |
A better understanding of how gamification can
help improve digital lifestyles |
title_full |
A better understanding of how gamification can
help improve digital lifestyles |
title_fullStr |
A better understanding of how gamification can
help improve digital lifestyles |
title_full_unstemmed |
A better understanding of how gamification can
help improve digital lifestyles |
title_sort |
better understanding of how gamification can
help improve digital lifestyles |
publishDate |
2016 |
url |
http://eprints.sunway.edu.my/672/1/Lee%20Chien%20Sing%20A%20Better%20Understanding.pdf http://eprints.sunway.edu.my/672/ |
_version_ |
1683233341340385280 |
score |
13.252575 |