Using 2D simulation applications to motivate students to learn STEAM

In this paper, we discuss the declining interest in STEM subjects of high school students in Malaysia and delve into our ongoing research towards developing a learning activity that will motivate them to pursue learning STEAM. The activity is developed using a combination of Learning by Design pedag...

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Main Authors: Tembo, Tercia Marie Tafadzwa, Lee, Chien Sing *
格式: Conference or Workshop Item
語言:English
出版: 2017
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spelling my.sunway.eprints.7252020-10-12T06:57:59Z http://eprints.sunway.edu.my/725/ Using 2D simulation applications to motivate students to learn STEAM Tembo, Tercia Marie Tafadzwa Lee, Chien Sing * LB1603 Secondary Education. High schools In this paper, we discuss the declining interest in STEM subjects of high school students in Malaysia and delve into our ongoing research towards developing a learning activity that will motivate them to pursue learning STEAM. The activity is developed using a combination of Learning by Design pedagogy along with PhET and Algodoo Simulation applications to teach students Physics topics facilitated by a website with gamification features. 2017-12-04 Conference or Workshop Item PeerReviewed text en http://eprints.sunway.edu.my/725/1/Lee%20Chien%20Sing%20Using%202D%20Simulation%20Applications%20to%20Motivate%20Students%20to%20Learn%20STEAM.pdf Tembo, Tercia Marie Tafadzwa and Lee, Chien Sing * (2017) Using 2D simulation applications to motivate students to learn STEAM. In: International Conference on Computers in Education, 4-8 December 2017, Christchurch, New Zealand.
institution Sunway University
building Sunway Campus Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Sunway University
content_source Sunway Institutional Repository
url_provider http://eprints.sunway.edu.my/
language English
topic LB1603 Secondary Education. High schools
spellingShingle LB1603 Secondary Education. High schools
Tembo, Tercia Marie Tafadzwa
Lee, Chien Sing *
Using 2D simulation applications to motivate students to learn STEAM
description In this paper, we discuss the declining interest in STEM subjects of high school students in Malaysia and delve into our ongoing research towards developing a learning activity that will motivate them to pursue learning STEAM. The activity is developed using a combination of Learning by Design pedagogy along with PhET and Algodoo Simulation applications to teach students Physics topics facilitated by a website with gamification features.
format Conference or Workshop Item
author Tembo, Tercia Marie Tafadzwa
Lee, Chien Sing *
author_facet Tembo, Tercia Marie Tafadzwa
Lee, Chien Sing *
author_sort Tembo, Tercia Marie Tafadzwa
title Using 2D simulation applications to motivate students to learn STEAM
title_short Using 2D simulation applications to motivate students to learn STEAM
title_full Using 2D simulation applications to motivate students to learn STEAM
title_fullStr Using 2D simulation applications to motivate students to learn STEAM
title_full_unstemmed Using 2D simulation applications to motivate students to learn STEAM
title_sort using 2d simulation applications to motivate students to learn steam
publishDate 2017
url http://eprints.sunway.edu.my/725/1/Lee%20Chien%20Sing%20Using%202D%20Simulation%20Applications%20to%20Motivate%20Students%20to%20Learn%20STEAM.pdf
http://eprints.sunway.edu.my/725/
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score 13.252575