Using 2D simulation applications to motivate students to learn STEAM
In this paper, we discuss the declining interest in STEM subjects of high school students in Malaysia and delve into our ongoing research towards developing a learning activity that will motivate them to pursue learning STEAM. The activity is developed using a combination of Learning by Design pedag...
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my.sunway.eprints.7252020-10-12T06:57:59Z http://eprints.sunway.edu.my/725/ Using 2D simulation applications to motivate students to learn STEAM Tembo, Tercia Marie Tafadzwa Lee, Chien Sing * LB1603 Secondary Education. High schools In this paper, we discuss the declining interest in STEM subjects of high school students in Malaysia and delve into our ongoing research towards developing a learning activity that will motivate them to pursue learning STEAM. The activity is developed using a combination of Learning by Design pedagogy along with PhET and Algodoo Simulation applications to teach students Physics topics facilitated by a website with gamification features. 2017-12-04 Conference or Workshop Item PeerReviewed text en http://eprints.sunway.edu.my/725/1/Lee%20Chien%20Sing%20Using%202D%20Simulation%20Applications%20to%20Motivate%20Students%20to%20Learn%20STEAM.pdf Tembo, Tercia Marie Tafadzwa and Lee, Chien Sing * (2017) Using 2D simulation applications to motivate students to learn STEAM. In: International Conference on Computers in Education, 4-8 December 2017, Christchurch, New Zealand. |
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LB1603 Secondary Education. High schools Tembo, Tercia Marie Tafadzwa Lee, Chien Sing * Using 2D simulation applications to motivate students to learn STEAM |
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In this paper, we discuss the declining interest in STEM subjects of high school students in Malaysia and delve into our ongoing research towards developing a learning activity that will motivate them to pursue learning STEAM. The activity is developed using a combination of Learning by Design pedagogy along with PhET and Algodoo Simulation applications to teach students Physics topics facilitated by a website with gamification features. |
format |
Conference or Workshop Item |
author |
Tembo, Tercia Marie Tafadzwa Lee, Chien Sing * |
author_facet |
Tembo, Tercia Marie Tafadzwa Lee, Chien Sing * |
author_sort |
Tembo, Tercia Marie Tafadzwa |
title |
Using 2D simulation applications to motivate students to learn STEAM |
title_short |
Using 2D simulation applications to motivate students to learn STEAM |
title_full |
Using 2D simulation applications to motivate students to learn STEAM |
title_fullStr |
Using 2D simulation applications to motivate students to learn STEAM |
title_full_unstemmed |
Using 2D simulation applications to motivate students to learn STEAM |
title_sort |
using 2d simulation applications to motivate students to learn steam |
publishDate |
2017 |
url |
http://eprints.sunway.edu.my/725/1/Lee%20Chien%20Sing%20Using%202D%20Simulation%20Applications%20to%20Motivate%20Students%20to%20Learn%20STEAM.pdf http://eprints.sunway.edu.my/725/ |
_version_ |
1683233343385108480 |
score |
13.252575 |