Crowdsourcing stem content for educational gamification
In this project, crowdsourcing science, technology, engineering and mathematics (STEM) content was used is to promote enjoyable, challenge-based English language learning to learners and instructors altogether. However, for this kind of facilitation to materialize is somehow vague as there is minima...
محفوظ في:
المؤلفون الرئيسيون: | , , , , |
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التنسيق: | Conference or Workshop Item |
اللغة: | English |
منشور في: |
Universiti Malaysia Pahang
2018
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الموضوعات: | |
الوصول للمادة أونلاين: | http://umpir.ump.edu.my/id/eprint/24489/1/9.1%20Crowdsourcing%20stem%20content%20for%20educational%20gamification.pdf http://umpir.ump.edu.my/id/eprint/24489/ |
الوسوم: |
إضافة وسم
لا توجد وسوم, كن أول من يضع وسما على هذه التسجيلة!
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