Crowdsourcing stem content for educational gamification
In this project, crowdsourcing science, technology, engineering and mathematics (STEM) content was used is to promote enjoyable, challenge-based English language learning to learners and instructors altogether. However, for this kind of facilitation to materialize is somehow vague as there is minima...
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主要な著者: | Azwin Arif, Abdul Rahim, Nor Yazi, Khamis, Mohd Shafeirul Zaman, Abd Majid, Arulselvi, Uthayakumaran, Nursyaheedah, Muhammad Isa |
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フォーマット: | Conference or Workshop Item |
言語: | English |
出版事項: |
Universiti Malaysia Pahang
2018
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主題: | |
オンライン・アクセス: | http://umpir.ump.edu.my/id/eprint/24489/1/9.1%20Crowdsourcing%20stem%20content%20for%20educational%20gamification.pdf http://umpir.ump.edu.my/id/eprint/24489/ |
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