Bridging the rural divide in STEM Education through culture, design thinking & gamification in Malaysia

Research funded by AHRC and the Newton Fund is creatively transforming approaches to education for school children in rural areas of Malaysia through game design and computational thinking. Malaysian school children in under-resourced areas have increased their engagement with STEM subjects and deve...

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Main Authors: Fitri Suraya, Mohamad, Minoi, Jacey Lynn
格式: Article
語言:English
出版: Arts and Humanities Research Council (AHRC) UK 2018
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spelling my.unimas.ir.228242022-10-11T04:26:58Z http://ir.unimas.my/id/eprint/22824/ Bridging the rural divide in STEM Education through culture, design thinking & gamification in Malaysia Fitri Suraya, Mohamad Minoi, Jacey Lynn L Education (General) LB1501 Primary Education Research funded by AHRC and the Newton Fund is creatively transforming approaches to education for school children in rural areas of Malaysia through game design and computational thinking. Malaysian school children in under-resourced areas have increased their engagement with STEM subjects and developed stronger soft skills through these practices. School children in remote areas are often unable to access the same quality of education as their counterparts in urban settings. When resources are low, subjects that are deemed less academic often take a backseat, placing school children in rural Malaysia at a disadvantage. The widening educational gap reduces the opportunities available for these communities and can hinder economic growth. Professor Sylvester Arnab, based at Coventry University’s Disruptive Media Learning Lab, alongside Dr Jacey-Lynn Minoi, Mr Terrin Lim, and Dr Fitri Mohamad from Universiti Malaysia Sarawak (UNIMAS) were awarded a research grant ‘Creative and Participatory Transcultural Practices and Problem Solving Through Game Design and Computational Thinking (CreativeCulture)’ through The Newton Fund. They have addressed the widening educational divide by co-creating gamed based learning resources and training teachers to develop and deliver their own resources in their respective schools. Arts and Humanities Research Council (AHRC) UK 2018-12-17 Article PeerReviewed text en http://ir.unimas.my/id/eprint/22824/1/index.html Fitri Suraya, Mohamad and Minoi, Jacey Lynn (2018) Bridging the rural divide in STEM Education through culture, design thinking & gamification in Malaysia. Case Study archives. https://ahrc.ukri.org/
institution Universiti Malaysia Sarawak
building Centre for Academic Information Services (CAIS)
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sarawak
content_source UNIMAS Institutional Repository
url_provider http://ir.unimas.my/
language English
topic L Education (General)
LB1501 Primary Education
spellingShingle L Education (General)
LB1501 Primary Education
Fitri Suraya, Mohamad
Minoi, Jacey Lynn
Bridging the rural divide in STEM Education through culture, design thinking & gamification in Malaysia
description Research funded by AHRC and the Newton Fund is creatively transforming approaches to education for school children in rural areas of Malaysia through game design and computational thinking. Malaysian school children in under-resourced areas have increased their engagement with STEM subjects and developed stronger soft skills through these practices. School children in remote areas are often unable to access the same quality of education as their counterparts in urban settings. When resources are low, subjects that are deemed less academic often take a backseat, placing school children in rural Malaysia at a disadvantage. The widening educational gap reduces the opportunities available for these communities and can hinder economic growth. Professor Sylvester Arnab, based at Coventry University’s Disruptive Media Learning Lab, alongside Dr Jacey-Lynn Minoi, Mr Terrin Lim, and Dr Fitri Mohamad from Universiti Malaysia Sarawak (UNIMAS) were awarded a research grant ‘Creative and Participatory Transcultural Practices and Problem Solving Through Game Design and Computational Thinking (CreativeCulture)’ through The Newton Fund. They have addressed the widening educational divide by co-creating gamed based learning resources and training teachers to develop and deliver their own resources in their respective schools.
format Article
author Fitri Suraya, Mohamad
Minoi, Jacey Lynn
author_facet Fitri Suraya, Mohamad
Minoi, Jacey Lynn
author_sort Fitri Suraya, Mohamad
title Bridging the rural divide in STEM Education through culture, design thinking & gamification in Malaysia
title_short Bridging the rural divide in STEM Education through culture, design thinking & gamification in Malaysia
title_full Bridging the rural divide in STEM Education through culture, design thinking & gamification in Malaysia
title_fullStr Bridging the rural divide in STEM Education through culture, design thinking & gamification in Malaysia
title_full_unstemmed Bridging the rural divide in STEM Education through culture, design thinking & gamification in Malaysia
title_sort bridging the rural divide in stem education through culture, design thinking & gamification in malaysia
publisher Arts and Humanities Research Council (AHRC) UK
publishDate 2018
url http://ir.unimas.my/id/eprint/22824/1/index.html
http://ir.unimas.my/id/eprint/22824/
https://ahrc.ukri.org/
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score 13.252575